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The Complete Guide to Figure Drawing for Comics and Graphic Novels, by Dan Cooney
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Written for art students and beginners who want to illustrate for comics and graphic novels, this book provides a thorough grounding in drawing the human form.
This comprehensive self-teaching course for illustrators features more than 150 instructive color illustrations.
- Sales Rank: #375298 in Books
- Brand: Cooney, Dan
- Published on: 2012-09-01
- Original language: English
- Number of items: 1
- Dimensions: 10.99" h x .44" w x 8.53" l, 1.72 pounds
- Binding: Paperback
- 192 pages
About the Author
Dan Cooney is a successful illustrator and the author of Writing and Illustrating the Graphic Novel, also published in North America by Barron's.
Most helpful customer reviews
17 of 18 people found the following review helpful.
BEST of the comics/artist "how to's" ?
By A Book Is A Wonderous Thing
I've owned several "comics artist how to" books, read many others from library etc ... And I'd say imo this one's the best, if you want a general overview of creating most if not all aspects of "I want to draw my own comic / graphic novel ... and publish it." etc
Too many such books are the "draw a circle" and "here're all the bones and muscles" then "See? I can do it, why can't you?" sort.
This one INSPIRES as it teaches.
No ONE book is going to give you all you need (and NO number of books replace dedication and discipline to PRACTICE, and IMAGINATION) ... but if I had to choose the FIRST book to give any aspiring artist (for comics, from superhero to literary graphic novels) ... It'd be THIS one first!
17 of 18 people found the following review helpful.
Perfect
By Aaron S. Berman
Bought this one sight unseen out of desperation, based solely on the cover and examples of the author's work. This really has it all, and best of all, the book itself boasts an attractive design. So many "how to" art books are appalling to look at...
In this book, you'll find a good mix of photographic references (ie, live models), line art and inked figures. In addition to showing you how to draw figures in various still and action poses (the latter including battle stances, guns blazing, etc.), it also covers the basics: faces, hands, facial expressions, hair, the works, which was a pleasant surprise. Also covers various "camera angles," adding depth, and basic scene composition. Couldn't ask for more.
3 of 3 people found the following review helpful.
Excellent reference and a good read!
By Davis
This is an excellent reference, and a good read. The book covers the important elements from the basics of figure drawing to the advanced aesthetics of posing characters in graphic novels. Toward the end of the text is an especially good discussion of scene composition and layout of not only figures but "prop" and background detail as well. The arc of covered topics in the book fully rounds out what's needed to produce a compelling graphic novel, where you supply the talent! Provided examples are excellent. This is a solid and detailed text for both beginning and experienced graphic artists. I highly recommend this book.
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